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Dicas de fluxo

Explore guias práticos para cada etapa do desenvolvimento de produtos de moda. Do planejamento e revisão de designs, até a produção e vendas, encontre dicas e tutoriais que sua equipe pode aplicar imediatamente.

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Dicas de fluxo

3D Sample Review vs Physical Sample Rounds: Cost, Lead Time, and When You Still Need the Real Thing

The pitch for 3D sampling usually overshoots. Somebody demos a garment rotating in a browser and the conclusion lands as “we can stop making samples,” which isn’t true and sets the project up to be judged against a promise it can’t keep. The defensible version of the argument is narrower: some of your sample rounds exist to answer questions that don’t require fabric. Those are the rounds 3D takes,

Dicas de fluxo

Pre-Production Sample Review: What to Check, Who Signs Off, and When It Happens

By the time a pre-production sample arrives, the interesting decisions are over. The silhouette was settled at proto. The fit was settled two rounds ago. What’s left is the dullest and most expensive question in the whole calendar: can this factory, on this line, with these materials, make this garment correctly, over and over? Approve it and bulk fabric gets cut. Approve it carelessly and you

Dicas de fluxo

Free Tech Pack Template (Excel): A Production-Ready Format, No Email Required

A tech pack exists because a factory can't sew what it can't read. It's the document that turns a design into instructions: what the garment looks like, how it measures in every size, what it's made of, and how it ships. When a sample comes back wrong, the cause is almost always in this document. A measurement that lived only in someone's head, a trim that was discussed in chat but never written

Dicas de fluxo

How to Manage and Share 3D Garment Files: A Practical Workflow for Fashion Teams

A 3D garment starts as one file. Then comes a colorway variation, a fit revision, a vendor copy, a render for the sales team, and within a season one style has become fifteen files spread across email threads, shared drives, and someone's desktop. If your team works in 3D, file chaos isn't a storage problem. It slows down every review, and sooner or later, someone sews a sample from the wrong