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16 件の記事

新着情報

New in CLO-SET: AI Visualizer Turns Your 3D Garments into Photorealistic Fashion Images (Beta)

Every 3D designer has hit this moment: the garment looks right in the viewer, and the person you need to convince wants to see it on a street, on a body, next to the bag it will be sold with. Until now that meant a render setup, a photoshoot, or asking them to imagine it. AI Visualizer, now in Beta on CLO-SET paid plans, closes that gap. It takes the 3D garment you already built and generates

ワークフローのヒント

Top 5 3D Product Collaboration Tools for Fashion Brands (2026)

Ask a fashion team why they are looking at 3D collaboration tools and the answer is rarely about 3D alone. The challenge often appears when multiple teams and external partners need to review the same garment, follow revisions, and keep feedback connected to the correct product version. 3D collaboration platforms approach that problem in different ways. Some focus on fashion product development,

ワークフローのヒント

3D Sample Review vs Physical Sample Rounds: Cost, Lead Time, and When You Still Need the Real Thing

The pitch for 3D sampling usually overshoots. Somebody demos a garment rotating in a browser and the conclusion lands as “we can stop making samples,” which isn’t true and sets the project up to be judged against a promise it can’t keep. The defensible version of the argument is narrower: some of your sample rounds exist to answer questions that don’t require fabric. Those are the rounds 3D takes,

ワークフローのヒント

Pre-Production Sample Review: What to Check, Who Signs Off, and When It Happens

By the time a pre-production sample arrives, the interesting decisions are over. The silhouette was settled at proto. The fit was settled two rounds ago. What’s left is the dullest and most expensive question in the whole calendar: can this factory, on this line, with these materials, make this garment correctly, over and over? Approve it and bulk fabric gets cut. Approve it carelessly and you

ワークフローのヒント

Digital Sample Review and Approval: A Complete Workflow for Fashion Teams

A fit sample lands on the desk. Someone photographs it against a white wall, drops four images into an email, and writes "shoulder looks off." Three days later the vendor replies asking which shoulder, the merchandiser has forwarded an older photo to the buyer, and the pattern maker is holding a correction nobody approved. Nobody was careless. The review had nowhere to live. TL;DR A digital

導入事例

What 8 Years of 3D Adoption Actually Delivers: 50% Lower Sampling Costs and 80% Faster Strike-Offs

How much does 3D garment simulation actually save a fashion business? For Australian fashion group APG & Co — the company behind Saba, Sportscraft and Jag — the answer in FY25 was a 50% reduction in development and fit sampling costs and an 80% time reduction on print strike-offs, with 100% of styles across all three brands developed and managed on CLO and CLO-SET. Those results earned APG & Co a

導入事例

How Murph Studio Made Client Reviews 40% Faster with Shareable 3D Product Reviews

CLO-SET helps studios turn client reviews from a back-and-forth of static images into a shared 3D experience. CLO-SET helps studios turn client reviews from a back-and-forth of static images into a shared 3D experience. For a design studio, the product isn't finished when the garment is. It's finished when the client says so. And that's where time disappears: clients receive flat images or

ワークフローのヒント

Free Tech Pack Template (Excel): A Production-Ready Format, No Email Required

A tech pack exists because a factory can't sew what it can't read. It's the document that turns a design into instructions: what the garment looks like, how it measures in every size, what it's made of, and how it ships. When a sample comes back wrong, the cause is almost always in this document. A measurement that lived only in someone's head, a trim that was discussed in chat but never written

ワークフローのヒント

How to Manage and Share 3D Garment Files: A Practical Workflow for Fashion Teams

A 3D garment starts as one file. Then comes a colorway variation, a fit revision, a vendor copy, a render for the sales team, and within a season one style has become fifteen files spread across email threads, shared drives, and someone's desktop. If your team works in 3D, file chaos isn't a storage problem. It slows down every review, and sooner or later, someone sews a sample from the wrong

新着情報

How to Optimize Fashion Product Development with Practical 3D Workflow Tips - 2026 CLO-SET Webinar

Fashion product development involves much more than creating 3D garments. Teams collaborate across design, development, merchandising, and production, and the workflow connecting them determines how much time goes to manual work instead of decisions. In our 10th CLO-SET Skill-up Webinar, we shared practical tips and productivity features for each stage of product development: organizing product

ワークフローのヒント

How to Automatically Generate a Fashion Tech Pack from a 3D Garment

Most product teams create a tech pack after the design is finished. But what if your tech pack could grow naturally alongside your 3D garment instead? A tech pack can be generated automatically from a 3D garment: when patterns, materials, measurements, and colorways are defined during design, that data becomes the tech pack, with no separate documentation step required. Here's how that workflow

導入事例

How Fadinha 3D Studio Reduced Review Cycles by 67% with Connected Product Development

CLO-SET helps teams keep assets, versions, and feedback connected throughout product development. In fashion product development, every style goes through multiple rounds of reviews, revisions, and approvals before reaching production. As styles, stakeholders, and review iterations multiply, teams need a single source of truth. Without connected product information, even small delays in locating